ashlaeblume [at] gmail.com
Data Science, PhD · Wellington, New Zealand · current
Bioacoustics, MS · Universite Jean Monnet · Saint-Etienne, France · 2025
Unreal Connectors · Studio Arts · Los Angeles, CA, USA · 2023
Sonic Arts, MFA · City University of New York, Brooklyn College · New York, NY, United States · 2021
Applied & Engineering Physics, BS · Cornell University · New York, United States · 2008
YAAAT! Yet Another Audio Annotation Tool – Interactive audio visualization software for annotation and playback. https://pypi.org/project/yaaat/
Jellyfish Dynamite – Browser-based paginated visualization workflow for collaborative validation of audio annotations. https://github.com/laelume/jellyfish_dynamite/
Pysoniq – Minimalistic and portable audio wrapper library. https://pypi.org/project/pysoniq/
Time Warp Synchronizer – Multi-timezone scheduling overlap widget. https://laelume.neocities.org/timewarp-sync/
Bioacoustics Research Internship · Hokkaido University · Remote · 2025 · Evaluated avian communications using signal processing, deep learning, and statistical workflows. Built custom algorithms to assess individuality of vocal signatures in Java Sparrows.
Ecoacoustics Research Project · Universite Jean Monnet · St-Etienne, France · 2024 · Evaluated animal communication from ecoacoustic recordings using perse computational tools. Proposed a "Vocorespiratory Theory of Thermodynamic Efficiency." Determined temporal characteristics and circadian rhythms of hippopotamus vocalizations. Used clustering and deep learning approaches to assess biodiversity.
Audio Software Design · 2018 – current · Algorithmic and statistical workflows for audio analysis using Python. Developed software for live performance, generative sound design, game design in Unreal, Unity, Pico-8, and musical sequencing using Python and FoxDot. Presented research at IRCAM, Paris, 2020.
Audio Engineer · Eurofins · Los Angeles, CA, USA · 2023 · Edited and annotated audio for films and series on major networks. Worked with multichannel arrays, ProTools, and other professional audio software.
Electrical Engineer · SoundHard · New Orleans, LA, USA · 2022 · Built and repaired wireless and wired audio electronics for professional and scientific applications in the film industry.
Audio Engineer · Siberia · New Orleans, LA, USA · 2022 – 2023 · Console engineer for live music performances.
Signal Processing Deep Learning Internship · Fermilab · Urbana-Champlain, IL, USA · 20222 · Assessed low-level approaches in audio information analysis to perform anomalous sound detection over distributed hardware. Developed percussive input feature set and used TinyML.
Adjunct Professor · Ramapo College · Ramapo, NJ, USA · Designed curriculum and taught course in creative audio programming.
Adjunct Professor · Tulane University · New Orleans, LA, USA · 2021 – 2022 · Designed curricula and taught courses in electronic music composition and history.
Coding Residency · Recurse Center · Brooklyn, NY, USA · 2020 · Designed experimental software using Python. Wrote compilers to parse and translate musical patterns between FoxDot and TidalCycles. Designed mini-games using Pico-8 and procedural compositions in Python.
Polymedia Sound Research · Brooklyn College · Brooklyn, NY, USA · 2019 · Designed immersive multimedia sound installation “Lava Pearls.” Built speakers, cones, electronics, and resonant sculptures, and hosted an immersive experience event.